Modding projectiles

Json Template
{     "type": "bullet", "armor": "darkmatterround", "damagemultipliers": { "impact": 0.05, "shields": 1.5 },     "collision_radius": 16, "image_hit": "explosion_small" }

Propertieis

 * "type" - The type of projectile this is
 * "image" - What image to use
 * "damagemultipliers" - The name of the image for the part
 * "armor" - The damage to armor
 * "shields" - The damage to shields
 * "radiation" - The damage to crew (only works if the shields are down)
 * "collision_radius" - How large the bullets collision circle is
 * "image_hit" - The particle for when the projectile hits something

Optional Propertieis
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 * "next_projectile" - default: "", The name of the next projectile that gets spawned
 * "next_projectile_min" - default: 1, The min to spawn
 * "next_projectile_max" - default: 1, The max to spawn
 * "next_projectile_randomangle" - default: 5, The random angle added to each "new" projectile
 * "next_projectile_angleoffset" - default: 0, The degrees added to the new bullets direction
 * "next_projectile_lifetime" - default: 10, How many frames the new bullets last
 * "next_projectile_speed" - default: 5, How fast the new projectile gets sot